Once again it is clear how bad singletons are. One test killed the
timer, thus all other tests failed. Now the DelayedExecutionTimer is
retrieved from the ExecutionHandler and is called DelayedExecutionTimer
with a default implementation of SimpleDurationExecutionTimer
instantiated by the EventBasedExecutionHandler
Using the DurationExecution:
<Activity Id="produceBicycle" Name="Activity" Type="ToStock"
TimeOrdering="Series">
<ParameterBag Name="objectives" Id="Objectives" Type="Objectives">
<Parameter Name="Duration" Id="duration" Value="PT0.01S"
Type="Duration" />
</ParameterBag>
<Action Id="produce" Name="Produce" ResourceId="bicycle"
ResourceType="Product" Type="Produce" />
</Activity>
IActivityElement now has a new method .findParameter() to search up the
activity hierarchy to find the element
Simplified the API, removed the privileged user - now always use the
agent system user for running system actions. One method has no return
value and one has a return value. Now it is easy to perform a system
action using:
runAsAgent(ctx -> {
// do work
});
String result = runAsAgentWithResult(ctx -> {
// do work
return "done";
});
// execute a SystemAction
runAsAgent(action);
// execute a SystemActionWithResult
String result = runAsAgentWithResult(actionWithResult);
Simplified the API, removed the privileged user - now always use the
agent system user for running system actions. One method has no return
value and one has a return value. Now it is easy to perform a system
action using:
runAsAgent(ctx -> {
// do work
});
String result = runAsAgentWithResult(ctx -> {
// do work
return "done";
});
// execute a SystemAction
runAsAgent(action);
// execute a SystemActionWithResult
String result = runAsAgentWithResult(actionWithResult);
- built in User Challenge feature (currently only console)
- extended REST API to allow user to initiate a challenge and then use
the challenge to authenticate for a one time change password session
Now all root elements have a version, and if the realm has versioning
enabled, then actions through the ElementMap lead to new versions being
created. There are also methods to revert/undo changes to an object.
Some tests are still failing, this will be fixed later
So now users and roles are in their own files. This makes it far easier
to add new privileges without needing to take care if the user changed
their data.
- execption handling is done in the ComponentContainerStateHandler
- clients now not need to worry about exceptions which would make them
rethrow anyhow as a runtime exception
Now a SystemUserAction is defined as follows:
<Privilege name="ch.eitchnet.privilege.handler.SystemUserAction"
policy="DefaultPrivilege">
<Allow>li.strolch.agent.impl.StartRealms</Allow>
</Privilege>