diff --git a/li.strolch.website/www.strolch.li/blog.html b/li.strolch.website/www.strolch.li/blog.html index 28c87db6e..72654b81e 100644 --- a/li.strolch.website/www.strolch.li/blog.html +++ b/li.strolch.website/www.strolch.li/blog.html @@ -59,6 +59,44 @@
The ground work of the Strolch planning engine has been laid.
+One of the core ideas in building Strolch was to create a planning engine. The planning engine would
+ work in combination of Order
objects representing customer orders,
+ Resource
objects representing machines, human resources, etc., and
+ Activity
/Action
hierarchies defining a workflow.
With the latest couple of commits to Strolch we have now added Activities
and a basic
+ planning of Actions
onto Resources
. Activities
have an
+ ordered list of IActivityElement
which allows creating an arbitrary deep tree structure
+ of Activity
and Action
elements.
Action
objects have a list of IValueChange
objects which define the start,
+ end and further value changes over time on a referenced Resource
. Thus planning an
+ Activity
is done by iterating the Activity
hierarchy and for every Action
+ selecting a relevant Resource
and then then applying the changes of the
+ Action
on to the referenced TimeState
on the Resource
.
This implementation is currently very simple as it ignores all constraints which a
+ Resource
might have. In further development we shall implement a Violation
+ model so that UIs can be built to visualize the over-use of Resources
.
In even further steps we would then start implementing algorithms to not just apply the changes onto
+ a Resource
, but to actually search the Resource
for time slots when the
+ value changes would not violate any constraints applied to the resource.
We are very much looking forward to these new features. Stay tuned for your updates - even though + they do take their time to arrive =).
+ +